When a Gitane WitchMaster pursues two Frenc spies who stole a sphere of power, can a half-trained mage and a simple temple cleric help them escape?
Just as their cover is blown, the spies Rolf and Catal stumble upon a greater secret: the Kaerrefiorne, a blood-fed globe that will connect every Gitane Witch. They steal this orb that will complete the witches’ connection and escape into snow-smothered Arlas.
When Catal is severely wounded, two clerics at a Protectorate temple outpost become the Frenc spies only hope. Legeeta and Niijai, a Green mage with unschooled powers, do not know they harbor Frenc spies.
Rolf takes the orb to the border to keep it safe from the pursuing Watrani. He is not an hour from the temple when the troop arrives.
With the Watrani is Keipven, a WitchMaster. He recognizes Niijai’s magic as a potent replacement for the orb.
If he can bend her power to his will, his own puissance increases. If he can twist her to sorcery, the Gitane Witches become that much stronger against the Mages. If he can neither control her nor twist her, then he will kill her.
Will Catal be discovered and killed as a spy?
Will Rolf stumble into the Watrani when he returns?
And will Niijai be destroyed by Keipven, alive and enslaved to his plans or bloody and dead on the snowy fields of Arlas?
The icy mountains hold danger and death but not in the way
that the Fae Mark’d wizard Alstera expects in Sing a Graveyard Song.
Suspicious villagers, justice-seeking pursuers, and foul sorcery
are nothing compared to a blood-drinking monster.
Icy mountains hold danger and death.
The wizard Alstera continues her quest to restore access to her bound powers. A nightmare of foul sorcery gives her an opportunity. She tracks the evil to a snow-smothered village deep in the mountains.
A vengeful woman crafts spells based in sorcery. To fulfill her revenge, she re-animated a corpse, turning the dead man into a death-walker.
When Alstera and her friend Raul arrive, the suspicious villagers don’t trust them. Too many have died mysteriously, victims to a monster that don’t dare name.
Alstera is shocked when she discovers the sorcery re-animated a corpse. Walking Death drinks blood to retain a semblance of life. But to fight the death-walker, she must once more rely on primitive and forbidden blood-magic.
This battle will not be easy. She can’t find the sorcerer. She can’t find the death-walker. And a wizard from the Enclave is in close pursuit.
She knows the Enclave wizard comes to discover if she is keeping the wizard tenets or if she is crossing the tenuous barrier that separates wizardry from sorcery. Every time she uses blood-magic is a mark against her.
With only a small portion of her powers freed, not enough against the death-walker, can Alstera wield blood-magic to defeat a blood-spelled monster?
How many lives will the death walker take before Alstera finds the way to destroy it?
The dark fantasy Sing a Graveyard Song continues the grim story of twisted magic and foul sorcery and Alstera, walking the silvery thread that separates them. Third in the Fae Mark’d Wizard series, Grave follows Weave a Wizardry Web and Dream a Deadly Dream. Although each novel is a complete story, readers will have a richer experience if they read all three in order.
Torrent of Evil ~ the first novella in the trilogy Spells of Water
Death. That was the omen that the crows and ravens brought to Inkeri.
Deep in the desert Idros Ahdreide, men had lost their lives in battle against a strange evil. A half-Fae wielder, Inkeri ventures to investigate.
Rhodren, baron of the Bois Argent, is commanded by his king to investigate the disappearance of two troops and a caravan, lost at the abandoned citadel of the Archais, deep in the desert. Yet when he and his men reach the border, a flock of crows and ravens attack.
Surviving that attack, Rhodren and his men are then confronted by slavering panthers. Inkeri comes to their aid.
Idros Ahdreide has predators aplenty, all willing to feast on the wariest of travelers. What enemy marshals these dangers? What evil lurks at the Archais?
Will a wielder of elemental Water and a leader of mortal men discover the truth without becoming prey for the desert predators?
To Curse the Wyre ~ the concluding Novella in the trilogy Spells of Air
Hunter. Hunted. Who is who?
Ebook only. Part of the Spells of Air series, featuring the not-wizard Oriella and the mercenary Rhoghieri named Grim.
When your goal is publication, Discovering Your Novel is the guidebook to help you overcome the Sisyphean task of first word to publication. With the goal of completing a novel in 52 weeks, this guidebook can be self-paced or tracked week by week for persistent success.
Book 4 of the Think like a Pro Writer series & the first book in the Discovering Writing Craft series.
Scary October needs a scary witch, and the fantasy Autumn Spells by Edie Roones offers us Neehla.
Eager to re-embody herself in a younger woman, Neehla builds her sorcerous spell.
Prologue
In this life her name was Neehla. Over many lives, she had lost some things, gained others. Through them all, her sorcery remained tangible evil, woven from the elemental air and the incense of her spells.
Her fingers flew across the loom, weaving a snare for the unwary. She snatched a spiral of smoke from the air and twisted it deftly before joining the sorcered strand to the thread on the shuttle. As it shot across the warp threads on the loom, the gray smoke deepened, becoming as darkly hued as the power that shaped it.
Edie Roones’ fantasy Summer Sieges :: ordinary people battling extraordinary odds and foul sorcery.
Chapter 1
Her body jerked.
Beren muddled her way up. Slowly. Into the pain.
Another jerk.
Return was . . . sluggish. A great darkness. A lesser one. She wanted to retreat from waking, crawl back into the deep blackness, but pain pulsed in her head and throbbed along her arm, denying any escape.
Her body jerked again.
Hands were on her. At her hips. Metal clinking. A lift. She groaned.
The hands stilled then gave another jerk that peeled something from beneath her.
And then a growl, deep, predatory. As black as the darkness. Danger as old as time.
Whoever had pulled at her scrambled away. She tried to open her eyes then realized they were open, to night-black. The dancing lights weren’t in her throbbing head. They were torches bobbing, some bigger and brighter, others distant, like the will o’wisps that hovered over deepest springs and in magickal glades.