The wizard Alstera continues her quest to restore access to her bound powers. A nightmare of foul sorcery gives her an opportunity. She tracks the evil to a snow-smothered village deep in the mountains.
A vengeful woman wielded spells based in sorcery. To fulfill her revenge, she re-animated a corpse, turning the dead man into a death-walker.
When Alstera and her friend Raul arrive, the suspicious villagers don’t trust them. Too many have died mysteriously, victims to a monster that don’t dare name.
Alstera is shocked when she discovers the sorcery re-animated a corpse. Walking Death drinks blood to retain a semblance of life.
But to fight the death-walker, she must once more rely on primitive and forbidden blood-magic.
With her powers bound, she had to use blood-magic in Vaermonde (Dream a Deadly Dream). She wanted to avoid another use. She wanted an easy battle against sorcery.
Yet this battle isn’t easy. She can’t find the sorcerer. She can’t find the death-walker. And a wizard from the Enclave is in close pursuit.
She knows the Enclave wizard comes to discover if she is keeping the wizard tenets
or if she is crossing the tenuous barrier that separates wizardry from sorcery. Every time she uses blood-magic is a mark against her.
If he returns her to the Enclave, the wizard council will strip away all her powers.
Then Walking Death claims his re-animator as a victim.
With only a small portion of her powers freed, not enough against the death-walker, can Alstera wield blood-magic to defeat a blood-spelled monster?
Remi Black’s Sing a Graveyard Song is available now, exclusively on Amazon.
When I published this book in 2017, I achieved my first one million words published and over one million fiction words published, with my three pen names Remi Black #dark fantasy, Edie Roones #fantasy, and M.A. Lee, historical #mysteries with a dash of romance.
On the 8th, a book bundle from M.A. Lee
A Trio of Keys brings together the third tritypch in the Hearts in Hazard series.
Book 7 in the series ~ The Key to Secrets ~ Debutantes should snare fiancés, not murder them. Constable Hector Evans must solve three murders. Is his former love guilty, of is she a convenient scapegoat?
Constable Hector Evans was introduced in The Danger to Hearts.
Book 8 ~ The Key for Spies ~ Spies and traitors. Lies and treachery. Unexpected love where bullets fly. One traitor destroys loyalty. What will two traitors destroy?
Book 9 ~ The Key with Hearts ~ A convenient marriage inconveniently causes murder. More like a vintage gothic by Victoria Holt or Dorothy Eden
I dared myself to enter self-publishing, and I did it with this book.
In 2013, I realized that I had lost touch with so much that I loved. I was crocheting at the time, and as much as I loved crochet, I loved something else more.
Writing. The spinning of stories.
In the autumn of 2012 I had purchased my first Kindle. At some point I realized that some of the writers in the Kindle Store were self-published. A few were unprofessional, but the majority of indies had published great manuscripts with few errors and excellent stories.
Then, late summer of 2013—yes, I know I’m slow—I realized that I wanted to return to writing. I would ignore traditional and pursue the indie route. I counted up manuscripts, picked one, and settled into a re-read to discover that I would need to do to bring it up to speed.
I also researched self-publishing. It couldn’t be as easy as it looked. It was AND it wasn’t. I would need a cover designer—that search took 18 months. I would need to learn formatting—easy peasy since I understood the ins and outs of MS Word, having grown with the program since the early 1990s.
Summer Sieges wasn’t the novel I picked to publish first; it became my first published novel because of the cover design search and needing to write the third book in a series, to have all three published at once.
Summer Sieges became my self-publishing test case. Could I do it? Would it work? I did, and it did—on this day in 2015.
This #fantasy is still one of my favorites. Hard to believe this is the 6th anniversary of my writing business.
Dragon – still imprisoned in the Wastes where they were banished after they lost the war against the Fae and Wizard and Mundane alliance following Dragon Dark. Rumors that they were once controlled by the Kyrgy. Massive wings, snake-like body, and a spiked tail. Only queens are fire-breathing; all others are only venomous, with large fangs to deliver poison. Long-lived but not very fertile. (Only queens nest.) Greatest dragon is Werthyrmir.
Fae – wielders of all the elements and exceptionally long-lived. They inhabit Faeron. In the past decade they have renewed alliance with the Wizard Enclave in order to defeat the threat of
Gobber – a stunted creature with round eyes, pointed teeth, and stubby claws. Always in a pack, rarely wear clothes over their thin fur.
Huldra – a mysterious creature, usually female, that lurks only and creates traps for the unwary. Rarely seen and only the Hinterlands of the Wilding and the Wastes. Traps and magical attacks are based upon the elemental power that the Huldra wields. A water Huldra uses ice; an air Huldra uses a sandstorm.
Kyrgy – Dark Fae who rule the Wilding. Krygy means “choosers of the Slain”. Marble-white skin, silver hair, slanted highbrows and sharply angled facial structure. Teeth are sharp points. Eyes are a full-black, with no white sclera. Long and slender limbs. Wielders of all four elemental powers. Supported by their riders, knights and dames who chose to serve them and have their lives extended.
Lindworm – a type of dragon, smaller than both the dragon and the wyvern. Vestigial wings near the head, snake-like in appearance. Only the females are fire-breathing; the males are poisonous with large fangs.
Ogre – Giant-sized and therefore larger than a troll, an ogre is solitary by nature although it will run with others in a pack. Bad-tempered, it usually prefers clubs and maces to other weapons. It dislikes arrows and hates spears. Most ogres have a hunched back and long arms. The skin is a mottled rock color.
Rhoghieri ~ wielders of elemental power. The wyre are their Rhos’ natural enemies. Rho can wield one of the pure elements: Earth, Air, Water, or Fire. They cannot wield the magic of wizardry or sorcery. Once allied to the wizards of the Enclave, they escaped the alliance—burdensome to them—about three generations ago.
Sprite – tiny winged creatures, with a spindly humanoid body and dragon-fly wings. Flashes brightly in various colors. Has a stinger; often called “jewel on a wing with a sting”. The apiary of sprites is ruled by a queen, her consorts, drones and workers.
Troll – a huge, lumbering creature, with mossy and warty growths, usually a shape of grey. Primarily cave-dwelling. Usually in a small group (three to five) or in a pack (10 or more) called a Trouble.
Wolfen / Wyre ~ shapeshifters, taking wolf-form. Ruled by a Prime, who can change and partial-change without limits. All others can shift only at a Moon-Turn (the 3 Lady Moons or the 3 Dragon Moons). Stronger shifters can partial shift. In order to shift out of Moon-Turn, sorcery must be employed. Wizardry does not affect the wyre, who usually ally with sorcerers. Elemental power can affect the wyre. Wyre hunt in packs and stay in lairs. The Prime is supported by a Second / Secondus, Tierce, Quartos, Quintos, Sextos, Septos, Octavos, Nunes, Decem. A full pack has 13 males and 13 females. When assigned to a sorcerer, a pack is usually 10 males with three females.
Wraith / Wight – a vaporous creature from Neotheora (the realm of the Dead Souls). When fed blood or other body substances, the wraith takes on a corporeal form. To say the name of a recent dead person is to give the Wraith a shape to mimic.
Wyvern – a type of winged dragon, smaller than a dragon. Venomous. Not able to breath fire. Four limbs plus the wings.
. ~ . ~ . ~ .
Characters in Spells of Air
Orielle – a wizard who has not passed her trials. She volunteered for the mission to enlist the Rhoghieri of Iscleft Haven for a new alliance against the sorcerers and wyre of Frost Clime. Named Aiwaz Solsken by the Kyrgy Knight Sir Sangrior. Assisted in her journey by Grim, a Rhoghieri mercenary from Iscleft Citadel, also on a journey to Iscleft Haven.
Brok – a sentry of Iscleft Haven, who has recently lost his wife Zairantze. Wielder of Earth. A childhood friend of Grim.
Fortis – a mentor of Iscleft Haven and childhood friend of Grim. Wielder of Fire.
Grim – a Rhoghieri of Iscleft Haven, wielder of Air, who has been a mercenary at Iscleft Citadel for the past few years.
Hackett – a mundane who came with Tobit to the Haven from Iscleft Citadel
Kristofen – a knight of Lady Bone’s
Lady Bone – the Kyrgy lady whose brother rules the Wilding
Lillias – a mentor of Iscleft Haven, wielder of Air
Lord Skull – the Krygy lord who rules the Wilding, brother to Lady Bone
Saircuista – a dame who rides with Lady Bone
Sangrior – a consort knight of Lady Bone
Skuld (see Lady Bone)
Surrect – a healer and mentor of Iscleft Haven, wielder of Water
Tobit – elder of Iscleft Haven, wielder of Earth
Trebetha – a wielder of Earth, voted in to replace Tobit.
Volk a consort knight of Lady Bone
Waren, married to Malva – a sentry of Iscleft Haven, friend to Brok and Grim
Zairantze – Brok’s late wife, a mundane missing from Iscleft Haven
Characters in Spells of Earth
Desora / Adalse de Sora – a woman who has lost her wizardry following the backlash of a spell at Iscleft Citadel six years before. She wields Earth. Formerly of the Enclave Clan D’Aulnois.
Braxton – a captain who is seeking Desora. On leave from Iscleft Citadel, recently allied with Harte Regnant de Thettis, the Fae ruler of Bermarck, a sept of Faeron.
Granny Riding – wise woman in the village of Mulgrum
Griss – woodcutter’s helper
Guards from the Citadel – Klemt, Mannon and Challach.
Harte Regnant de Thettis – Maorn of the Bermarck sept of Faeron.
Lord Horst – ruler of the Wilding’s Northern Reaches. His riders include Morcain, Ehren, and others.
Merketh – a forester of Mulgrum turned into a wyre
Rangers detached from Maorn Harte – Alwin, Blaise, Dunstan, Ferrac, Gregoir, Imri, Ivhort, and Seire. Rangers are usually detachments of 10 in number; this detachment has lost Dunstan’s brother Waleran and Ivhort’s brother Vidorst.
Serron – Prime of the Wyre pack in the Wilding. Other wyre are Herlig ……
Skellig – elder of Mulgrum
Tammas – a friend of Teyja’s, son of the potters Estild and Ogrim.
In the recently-revived war between wizards and sorcerers, the Enclave wizards enlist the aid of Rhoghieri, wielders of the four base elements who live in Havens. The sorcerers have enslaved wyre, animal shifters who became outcasts when the wizards declared them anathema.
The Faeron, who withdrew when the dragons were defeated and nearly extinguished from the world, have returned to an uneasy alliance with the wizards—for the dragons did not die out centuries ago. Those nearly-mythic creatures are searching for a way to return so they can wreck vengeance on the Faeron and the wizards who exiled them.
Current Wizard Clans of the Enclave
Border Wars, 591
Saldoran’s Revolt, 497-510
Enclave inception, 382.
Brantimor. Clan Pater in 620. Red with Gold / Fire. Magister Amiste. Fae comeis Tithran Oran de Ciele. Sequence of Clan Leadership: Brantimor < Ignace (Border Wars) < Guyot, who became ArchClans in 566 < Evraud, who became ArchClans in 541 < Franchot (Saldoran’s Revolt) < Cosmée (killed in battle during Saldoran’s Revolt) < Salbourne < year 463 clan split with the clan that becomes duCian < Chamisse, who became ArchClans in 451 < Thibaut, founder.
Bronchet. Clan Pater in 616. Blue with Gold / Water with Fire. Magister Beatrice. Fae comeis Laidriv Grieze de Kiern. Sequence of Clan Leadership: Bronchet < Pierrell (Border Wars) < Gismond, who became ArchClans in 576 < Sandoire < Gauthier, who became ArchClans in 536 (Saldoran’s Revolt) < Odette (killed in battle during Saldoran’s Revolt) < year 494 clan split with the clan that becomes Rochein < Hellost < Alaric < Carrock, founder.
Charanaise. Clan Mater in 635. Green with Gold / Earth and Fire. Magister Piers. Fae comeis Tolki Regnant de Thettis. Sequence of Clan Leadership: Charanaise < Gerrault < Teobolt (Border Wars) < Ysador < Lisandre (Saldoran’s Revolt) < Giraud, who became ArchClans in 488 (killed in battle during Saldoran’s Revolt) < de Bohune < Brielle, who became ArchClans in 463 < year 461 clan split with the clan that becomes d’Aulnois < Telfourd < Pherginda, who became ArchClans in 439 and founder.
d’Aulnois. Clan Pater in 631. Council of Five member. Green with Silver / Earth and Air. Magister Niels. Fae comeis Silmar Heim de Veirnt. Sequence of Clan Leadership: d’Aulnois < Bourdonnée (Border Wars) < Phergenie < d’Arcy < Horchadt, became ArchClans in 497 (Saldoran’s Revolt) < Aelwine < Guimalle, became ArchClans in 467 < year 461 clan split with the clan that becomes Charanaise < Telfourd < Pherginda, became ArchClans in 439 and founder.
Drakon. Clan Pater in 596. Council of Five member. Black with Gold / (unacknowledged Chaos and) Fire. Magister Brandt. Fae comeis Huron Talenn de Ysagrael. Sequence of Clan Leadership: Drakon < Reivel, who became ArchClans in 578 (Border Wars) < Bronn < Tanneal, who became ArchClans in 514 (Saldoran’s Revolt) < Yvgny < Draiven < Brandt, who become ArchClans in 449 < Gerhardt, founder.
DuCian. Clan Pater in 627. Red with Silver / Fire and Air. Magister Rowan. Fae comeis Vatar Regnant de Chardyss. Sequence of Clan Leadership: DuCian < Valmont < Raigneur (Border Wars) < Alysse < Telfor < Sebastien (Saldoran’s Revolt) < Léonor (killed in battle during Saldoran’s Revolt) < Anselm, who became ArchClans in 474 < year 463 clan split with the clan that becomes Brantimor < Chamisse, who became ArchClans in 451 < Thibaut, founder.
Galfrons. Clan Pater in 610. Council of Five member. Grey with Silver / Water and Air. Magisters Eléonore and Talbot. Fae comeis Dagorr Sigis de Fanault. Sequence of Clan Leadership: Galfrons < Chambaud (Border Wars) < Harailt, who became ArchClans in 555 < Rombreaux (Saldoran’s Revolt) < Ferrant < Melisande < Jacinthe, joined as second generation after Carrock’s death in 426.
Letheina. Clan Mater in 613, became ArchClans in 624. Blue with Silver / Water and Air. Magister Raigeis. Fae Ruidri comeis Talenn de Ysagrael. Sequence of Clan Leadership: Letheina < Saigeis, who became ArchClans in 596 (Border Wars) < Morted < Sygny (Saldoran’s Revolt) < Maltroit (killed in battle during Saldoran’s Revolt) < Romert < du Cyre, who became ArchClans in 444 < Raigeis, founder.
Metallin. Clan Pater in 616. Council of Five member. Black with Silver / Air. Magister Tallost. Fae comeis Aegethr Bourne de Chardyss. Sequence of Clan Leadership: Metallin < Sholeina < Garnier (Border Wars) < Nellost < Piers, who became ArchClans in 524 (Saldoran’s Revolt) < Enjoux (killed in battle during Saldoran’s Revolt) < d’Ivrons, who joined the Enclave in the 3rd generation, 461.
Perrault. Clan Pater in 606. Council of Five member. Brown with Gold / Earth and Fire. Magisters Cosmée and Oralia and Jules. Fae comeis Sullin Bourne de Chardyss. Sequence of Clan Leadership: Perrault < Griselt (Border Wars) < Aherin (Saldoran’s Revolt) < Horst (killed in battle during Saldoran’s Revolt) < Denis < Journet, joined as second generation after Carrock’s death in 426.
Rochein. Clan Mater in 624. Yellow with Black / Earth and Air. Magister Seir. Fae comeis Menos Heim de Veirnt. Sequence of Clan Leadership: Rochein < Giraud, who became ArchClans in 613 < Euphemie (Border Wars) < Montaigne < Harcourt < Tredennit, who became ArchClans in 520 (Saldoran’s Revolt) < Costaigne (killed in battle during Saldoran’s Revolt) < year 494 clan split with the clan that becomes Bronchet < Hellost < Alaric < Carrock, founder.
ArchClans Leadership < Letheina, 624 < Giraud, 613-624 < Saigeis, 597-624 < Reivel, 578-597 (Border Wars) < Gismond, 577-578 < Guyot, 566-577 < Harailt, 555-566 < Evraud, 541-555 < Gauthier, 536-541 < Piers, 524-536 < Tredennit, 520-524 < Tanneal, 514-520 < Horchadt, led during Saldoran’s Revolt, 497-514 < Giraud, killed during Saldoran’s Revolt, 488-497 < Anselm, 474-488 < Guimalle, 468-474 < Brielle, 463-468 < Chamisse, 451-463 < Brandt, 449-451 < du Cyre, 443-449 < Pherginda (last remaining of the original founders), 439-443 < original five founding members—Carrock, Gerhardt, Pherginda, Raigeis, and Thibaut—ruled by consensus from 382 to 439.
Current Aged Sages (61st Iteration of the Council of Five): 1st = Perrault, 2nd = Galfrons, 3rd = Drakon, 4th = d’Aulnois, and 5th = Metallin.
Current Faeron Septs
The Maorketh, sometimes called “the Kiern Alaisa”. Maorketh Alaisa Grieze de Kiern. Called the Chief Sister. Her ward (bonded mate) is Ivers, a wizard of Clan Letheina of the Enclave. Her palace is at the Harrows in the North.
First Sister, the Fanault Alviss. Maore Alviss Sigis de Fanault. Her palace is at Dagomer, on the east by the sea.
First Brother, the Ysagrael Tiraz. Maorn Tiraz Talenn de Ysagrael. Scree, the rocky and forested slopes leading down from Petrosse, is the location of his palace.
Second Sister, the Ciele Vyrthandi. Maore Vyrthandi Oran de Ciele. Petrosse is the rocky mountains on the Faeron border.
Second Brother, the Chardyss Vidar. Maorn Vidar Bourne de Chardyss. The vale between the mountains is called Moutelle.
Third Sister, the Veirnt Skuld. Maore Skuld Heim de Veirnt has her palace at Eiron, the green valley. Her ward is Romert of Clan Letheina of the Enclave.
Third Brother, the Thettis Harte. Maorn Harte Regnant de Thettis, whose palace is located at Bermarck, the forested area.