Assassination. A fugitive comtesse. A lethal sleep-spell.
Wyre and wraiths. Wizardry against sorcery. And regicide.
In Dream a Deadly Dream, a sorcerer’s plot to kill the king weaves together past and present, dream and reality, to create a nightmare that can kill.
The Fugitive Comtesse
For three years Cherai, the comtesse Muirée, has hidden from the conspirators who assassinated her father. Now, in the weeping season, a sorcerer has woven a lethal sleep-snare to entrap her. Although she doesn’t know it, she holds the key to the conspirators’ chance to seize the throne of Vaermonde, a chance thwarted when they killed her father too quickly. The poisoned nightmares sent by the sorcerer will compel Cherai to turn herself over to her father’s murderers.
Only a chance-met wizard can free her from the sorcerous sleep-spell.
The Exiled Wizard
Alstera wandered into Vaermonde, seeking an opportunity to rid herself of the bindings on her power. When she encounters Cherai, she realizes the nightmares are caused by a sorcerer. Breaking a simple sleep-spell without any expectation of extrinsic reward should remove one of the bindings. Selfishly, she attaches herself to Cherai.
Yet the sleep-spell is not a simple one: it is a powerful sleep-snare, designed to kill once the conspirators have the document that Cherai’s father hid. Alstera must use forbidden blood-magic—another crime against wizardry—to slip her powers through the binding sigils tattooed on her wrists.
Will the poisoned nightmares kill Cherai? Can Alstera free her from the sorcerer’s web before the conspirators kill the king? Threats come from both enemies and friends, from steely blades and magickal spells.
Dream a Deadly Dream, a novel of 119,000 words, is the second book in the Fae Mark’d Wizard series.
1st is Weave a Wizardry Web
3rd is Sing A Graveyard Song
Visit Remi Black’s blog or her page on this website to discover more.
Dragon – still imprisoned in the Wastes where they were banished after they lost the war against the Fae and Wizard and Mundane alliance following Dragon Dark. Rumors that they were once controlled by the Kyrgy. Massive wings, snake-like body, and a spiked tail. Only queens are fire-breathing; all others are only venomous, with large fangs to deliver poison. Long-lived but not very fertile. (Only queens nest.) Greatest dragon is Werthyrmir.
Fae – wielders of all the elements and exceptionally long-lived. They inhabit Faeron. In the past decade they have renewed alliance with the Wizard Enclave in order to defeat the threat of
Gobber – a stunted creature with round eyes, pointed teeth, and stubby claws. Always in a pack, rarely wear clothes over their thin fur.
Huldra – a mysterious creature, usually female, that lurks only and creates traps for the unwary. Rarely seen and only the Hinterlands of the Wilding and the Wastes. Traps and magical attacks are based upon the elemental power that the Huldra wields. A water Huldra uses ice; an air Huldra uses a sandstorm.
Kyrgy – Dark Fae who rule the Wilding. Krygy means “choosers of the Slain”. Marble-white skin, silver hair, slanted highbrows and sharply angled facial structure. Teeth are sharp points. Eyes are a full-black, with no white sclera. Long and slender limbs. Wielders of all four elemental powers. Supported by their riders, knights and dames who chose to serve them and have their lives extended.
Lindworm – a type of dragon, smaller than both the dragon and the wyvern. Vestigial wings near the head, snake-like in appearance. Only the females are fire-breathing; the males are poisonous with large fangs.
Ogre – Giant-sized and therefore larger than a troll, an ogre is solitary by nature although it will run with others in a pack. Bad-tempered, it usually prefers clubs and maces to other weapons. It dislikes arrows and hates spears. Most ogres have a hunched back and long arms. The skin is a mottled rock color.
Rhoghieri ~ wielders of elemental power. The wyre are their Rhos’ natural enemies. Rho can wield one of the pure elements: Earth, Air, Water, or Fire. They cannot wield the magic of wizardry or sorcery. Once allied to the wizards of the Enclave, they escaped the alliance—burdensome to them—about three generations ago.
Sprite – tiny winged creatures, with a spindly humanoid body and dragon-fly wings. Flashes brightly in various colors. Has a stinger; often called “jewel on a wing with a sting”. The apiary of sprites is ruled by a queen, her consorts, drones and workers.
Troll – a huge, lumbering creature, with mossy and warty growths, usually a shape of grey. Primarily cave-dwelling. Usually in a small group (three to five) or in a pack (10 or more) called a Trouble.
Wolfen / Wyre ~ shapeshifters, taking wolf-form. Ruled by a Prime, who can change and partial-change without limits. All others can shift only at a Moon-Turn (the 3 Lady Moons or the 3 Dragon Moons). Stronger shifters can partial shift. In order to shift out of Moon-Turn, sorcery must be employed. Wizardry does not affect the wyre, who usually ally with sorcerers. Elemental power can affect the wyre. Wyre hunt in packs and stay in lairs. The Prime is supported by a Second / Secondus, Tierce, Quartos, Quintos, Sextos, Septos, Octavos, Nunes, Decem. A full pack has 13 males and 13 females. When assigned to a sorcerer, a pack is usually 10 males with three females.
Wraith / Wight – a vaporous creature from Neotheora (the realm of the Dead Souls). When fed blood or other body substances, the wraith takes on a corporeal form. To say the name of a recent dead person is to give the Wraith a shape to mimic.
Wyvern – a type of winged dragon, smaller than a dragon. Venomous. Not able to breath fire. Four limbs plus the wings.
. ~ . ~ . ~ .
Characters in Spells of Air
Orielle – a wizard who has not passed her trials. She volunteered for the mission to enlist the Rhoghieri of Iscleft Haven for a new alliance against the sorcerers and wyre of Frost Clime. Named Aiwaz Solsken by the Kyrgy Knight Sir Sangrior. Assisted in her journey by Grim, a Rhoghieri mercenary from Iscleft Citadel, also on a journey to Iscleft Haven.
Brok – a sentry of Iscleft Haven, who has recently lost his wife Zairantze. Wielder of Earth. A childhood friend of Grim.
Fortis – a mentor of Iscleft Haven and childhood friend of Grim. Wielder of Fire.
Grim – a Rhoghieri of Iscleft Haven, wielder of Air, who has been a mercenary at Iscleft Citadel for the past few years.
Hackett – a mundane who came with Tobit to the Haven from Iscleft Citadel
Kristofen – a knight of Lady Bone’s
Lady Bone – the Kyrgy lady whose brother rules the Wilding
Lillias – a mentor of Iscleft Haven, wielder of Air
Lord Skull – the Krygy lord who rules the Wilding, brother to Lady Bone
Saircuista – a dame who rides with Lady Bone
Sangrior – a consort knight of Lady Bone
Skuld (see Lady Bone)
Surrect – a healer and mentor of Iscleft Haven, wielder of Water
Tobit – elder of Iscleft Haven, wielder of Earth
Trebetha – a wielder of Earth, voted in to replace Tobit.
Volk a consort knight of Lady Bone
Waren, married to Malva – a sentry of Iscleft Haven, friend to Brok and Grim
Zairantze – Brok’s late wife, a mundane missing from Iscleft Haven
Characters in Spells of Earth
Desora / Adalse de Sora – a woman who has lost her wizardry following the backlash of a spell at Iscleft Citadel six years before. She wields Earth. Formerly of the Enclave Clan D’Aulnois.
Braxton – a captain who is seeking Desora. On leave from Iscleft Citadel, recently allied with Harte Regnant de Thettis, the Fae ruler of Bermarck, a sept of Faeron.
Granny Riding – wise woman in the village of Mulgrum
Griss – woodcutter’s helper
Guards from the Citadel – Klemt, Mannon and Challach.
Harte Regnant de Thettis – Maorn of the Bermarck sept of Faeron.
Lord Horst – ruler of the Wilding’s Northern Reaches. His riders include Morcain, Ehren, and others.
Merketh – a forester of Mulgrum turned into a wyre
Rangers detached from Maorn Harte – Alwin, Blaise, Dunstan, Ferrac, Gregoir, Imri, Ivhort, and Seire. Rangers are usually detachments of 10 in number; this detachment has lost Dunstan’s brother Waleran and Ivhort’s brother Vidorst.
Serron – Prime of the Wyre pack in the Wilding. Other wyre are Herlig ……
Skellig – elder of Mulgrum
Tammas – a friend of Teyja’s, son of the potters Estild and Ogrim.
When I published this book in 2017, I achieved my first one million words published and over one million fiction words published, with my three pen names Remi Black #dark fantasy, Edie Roones #fantasy, and M.A. Lee, historical #mysteries with a dash of romance.
On the 8th, a book bundle from M.A. Lee
A Trio of Keys brings together the third tritypch in the Hearts in Hazard series.
Book 7 in the series ~ The Key to Secrets ~ Debutantes should snare fiancés, not murder them. Constable Hector Evans must solve three murders. Is his former love guilty, of is she a convenient scapegoat?
Constable Hector Evans was introduced in The Danger to Hearts.
Book 8 ~ The Key for Spies ~ Spies and traitors. Lies and treachery. Unexpected love where bullets fly. One traitor destroys loyalty. What will two traitors destroy?
Book 9 ~ The Key with Hearts ~ A convenient marriage inconveniently causes murder. More like a vintage gothic by Victoria Holt or Dorothy Eden
I dared myself to enter self-publishing, and I did it with this book.
In 2013, I realized that I had lost touch with so much that I loved. I was crocheting at the time, and as much as I loved crochet, I loved something else more.
Writing. The spinning of stories.
In the autumn of 2012 I had purchased my first Kindle. At some point I realized that some of the writers in the Kindle Store were self-published. A few were unprofessional, but the majority of indies had published great manuscripts with few errors and excellent stories.
Then, late summer of 2013—yes, I know I’m slow—I realized that I wanted to return to writing. I would ignore traditional and pursue the indie route. I counted up manuscripts, picked one, and settled into a re-read to discover that I would need to do to bring it up to speed.
I also researched self-publishing. It couldn’t be as easy as it looked. It was AND it wasn’t. I would need a cover designer—that search took 18 months. I would need to learn formatting—easy peasy since I understood the ins and outs of MS Word, having grown with the program since the early 1990s.
Summer Sieges wasn’t the novel I picked to publish first; it became my first published novel because of the cover design search and needing to write the third book in a series, to have all three published at once.
Summer Sieges became my self-publishing test case. Could I do it? Would it work? I did, and it did—on this day in 2015.
This #fantasy is still one of my favorites. Hard to believe this is the 6th anniversary of my writing business.
Two wizards travel sharp-bladed roads in Weave a Wizardry Web.
Wizard against sorcerer.
Fae against dragon.
Wyre against Rhoghieri.
As children in the Wizard Enclave, Camisse and her niece Alstera recited that catechism daily. Yet the war against sorcery seems far from the Enclave, and the current leaders have forgotten that childhood chant.
What happens when forbidden magic lures wizards?
How many die when shape-shifting wyres invade the Wizard Enclave?
Can Alstera escape the spidery lure of corrupted magic? Or will she become the shifters’ next target?