Fae Mark’d World

licensed from DepositPhotos
sprites on the wing in the Wilding

Magical Creatures

Dragon – still imprisoned in the Wastes where they were banished after they lost the war against the Fae and Wizard and Mundane alliance following Dragon Dark. Rumors that they were once controlled by the Kyrgy. Massive wings, snake-like body, and a spiked tail. Only queens are fire-breathing; all others are only venomous, with large fangs to deliver poison. Long-lived but not very fertile. (Only queens nest.) Greatest dragon is Werthyrmir.

Fae – wielders of all the elements and exceptionally long-lived. They inhabit Faeron. In the past decade they have renewed alliance with the Wizard Enclave in order to defeat the threat of

Gobber – a stunted creature with round eyes, pointed teeth, and stubby claws. Always in a pack, rarely wear clothes over their thin fur.

Huldra – a mysterious creature, usually female, that lurks only and creates traps for the unwary. Rarely seen and only the Hinterlands of the Wilding and the Wastes. Traps and magical attacks are based upon the elemental power that the Huldra wields. A water Huldra uses ice; an air Huldra uses a sandstorm.

Kyrgy – Dark Fae who rule the Wilding. Krygy means “choosers of the Slain”. Marble-white skin, silver hair, slanted highbrows and sharply angled facial structure. Teeth are sharp points. Eyes are a full-black, with no white sclera. Long and slender limbs. Wielders of all four elemental powers. Supported by their riders, knights and dames who chose to serve them and have their lives extended.

Lindworm – a type of dragon, smaller than both the dragon and the wyvern. Vestigial wings near the head, snake-like in appearance. Only the females are fire-breathing; the males are poisonous with large fangs.

Ogre – Giant-sized and therefore larger than a troll, an ogre is solitary by nature although it will run with others in a pack. Bad-tempered, it usually prefers clubs and maces to other weapons. It dislikes arrows and hates spears. Most ogres have a hunched back and long arms. The skin is a mottled rock color.

Rhoghieri ~ wielders of elemental power. The wyre are their Rhos’ natural enemies. Rho can wield one of the pure elements: Earth, Air, Water, or Fire. They cannot wield the magic of wizardry or sorcery. Once allied to the wizards of the Enclave, they escaped the alliance—burdensome to them—about three generations ago.

Sprite – tiny winged creatures, with a spindly humanoid body and dragon-fly wings. Flashes brightly in various colors. Has a stinger; often called “jewel on a wing with a sting”. The apiary of sprites is ruled by a queen, her consorts, drones and workers.

Troll – a huge, lumbering creature, with mossy and warty growths, usually a shape of grey. Primarily cave-dwelling. Usually in a small group (three to five) or in a pack (10 or more) called a Trouble.

Wolfen / Wyre ~ shapeshifters, taking wolf-form. Ruled by a Prime, who can change and partial-change without limits. All others can shift only at a Moon-Turn (the 3 Lady Moons or the 3 Dragon Moons). Stronger shifters can partial shift. In order to shift out of Moon-Turn, sorcery must be employed. Wizardry does not affect the wyre, who usually ally with sorcerers. Elemental power can affect the wyre. Wyre hunt in packs and stay in lairs. The Prime is supported by a Second / Secondus, Tierce, Quartos, Quintos, Sextos, Septos, Octavos, Nunes, Decem. A full pack has 13 males and 13 females. When assigned to a sorcerer, a pack is usually 10 males with three females.

Wraith / Wight – a vaporous creature from Neotheora (the realm of the Dead Souls). When fed blood or other body substances, the wraith takes on a corporeal form. To say the name of a recent dead person is to give the Wraith a shape to mimic.

Wyvern – a type of winged dragon, smaller than a dragon. Venomous. Not able to breath fire. Four limbs plus the wings.

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cover design for To Wield the Wind, bk 1 of Spells of Air, by Deranged Doctor Design

Characters in Spells of Air

Orielle – a wizard who has not passed her trials. She volunteered for the mission to enlist the Rhoghieri of Iscleft Haven for a new alliance against the sorcerers and wyre of Frost Clime. Named Aiwaz Solsken by the Kyrgy Knight Sir Sangrior. Assisted in her journey by Grim, a Rhoghieri mercenary from Iscleft Citadel, also on a journey to Iscleft Haven.

Brok – a sentry of Iscleft Haven, who has recently lost his wife Zairantze. Wielder of Earth. A childhood friend of Grim.

Fortis – a mentor of Iscleft Haven and childhood friend of Grim. Wielder of Fire.

Grim – a Rhoghieri of Iscleft Haven, wielder of Air, who has been a mercenary at Iscleft Citadel for the past few years.

Hackett – a mundane who came with Tobit to the Haven from Iscleft Citadel

Kristofen – a knight of Lady Bone’s

Lady Bone – the Kyrgy lady whose brother rules the Wilding

Lillias – a mentor of Iscleft Haven, wielder of Air

Lord Skull – the Krygy lord who rules the Wilding, brother to Lady Bone

Saircuista – a dame who rides with Lady Bone

Sangrior – a consort knight of Lady Bone

Skuld (see Lady Bone)

Surrect – a healer and mentor of Iscleft Haven, wielder of Water

Tobit – elder of Iscleft Haven, wielder of Earth

Trebetha – a wielder of Earth, voted in to replace Tobit.

Volk  a consort knight of Lady Bone

Waren, married to Malva – a sentry of Iscleft Haven, friend to Brok and Grim

Zairantze – Brok’s late wife, a mundane missing from Iscleft Haven

Cover design for The Wyrded Forest, bk 1 in Spells of Earth, by Deranged Doctor Design

Characters in Spells of Earth

Desora / Adalse de Sora – a woman who has lost her wizardry following the backlash of a spell at Iscleft Citadel six years before. She wields Earth. Formerly of the Enclave Clan D’Aulnois.

Braxton – a captain who is seeking Desora. On leave from Iscleft Citadel, recently allied with Harte Regnant de Thettis, the Fae ruler of Bermarck, a sept of Faeron.

Granny Riding – wise woman in the village of Mulgrum

Griss – woodcutter’s helper

Guards from the Citadel – Klemt, Mannon and Challach.

Harte Regnant de Thettis – Maorn of the Bermarck sept of Faeron.

Lord Horst – ruler of the Wilding’s Northern Reaches. His riders include Morcain, Ehren, and others.

Merketh – a forester of Mulgrum turned into a wyre

Rangers detached from Maorn Harte – Alwin, Blaise, Dunstan, Ferrac, Gregoir, Imri, Ivhort, and Seire. Rangers are usually detachments of 10 in number; this detachment has lost Dunstan’s brother Waleran and Ivhort’s brother Vidorst.

Serron – Prime of the Wyre pack in the Wilding. Other wyre are Herlig ……

Skellig – elder of Mulgrum

Tammas – a friend of Teyja’s, son of the potters Estild and Ogrim.

Teyja – apprentice to Granny Riding