the Enclave series
Weave a Wizardry Web ~~ August 2017
Least becomes great. Greatest becomes least.
Two wizards travel sharp-bladed roads in Weave a Wizardry Web.
“Wizard against sorcerer. Fae against dragon. Wyre against Rhoghieri.” As children in the Wizard Enclave, Camisse and her niece Alstera recited that catechism daily. Yet the war against sorcery seems far from the Enclave, and the current leaders have forgotten that childhood chant.
Camisse hasn’t forgotten. Commander of an outpost, she defends the border against the sorcerers and wyre of Frost Clime. Her greatest fear is Dragon Rising, the day banished dragons will join Frost Clime. The Enclave’s forces are not strong enough to repel a triple alliance.
Faeron recently forced a renewed alliance on the Enclave, which angered the hidebound leaders. Her mother the ArchClans had promised to renew an alliance with the Rhoghieri. Camisse is appalled that the Rho haven’t been approached.
Then the wyre slip into the Enclave and kill wizards. Camisse recognizes the evidence of wyre attack, but her leaders won’t accept it. She may be a successful border commander, yet she fumbles when working spells.
With the aid of a Fae masquerading as a wizard, Camisse discovers she wields Fire. With Pearroc’s help, she no longer muddles her spells.
Granddaughter of the ArchClans, Alstera is the greatest Enclave wizard. Frost Clime and Dragon Rising drive her to investigate ways to increase the powers of wizards. Her search leads to a forbidden spell called the Nexus. This taboo linkage funnels power from enthralled wielders to a single wizard, a slavery that breaks a tenet of wizardry.
When Alstera meets Sanglier, he invites her to join a sharing circle. Wielders can link power, each one sharing, each one wielding. Even her cousin Faone, a Naught, can work spells in Sanglier’s circle.
Yet Sanglier is a sorcerer disguised as a wizard, intent on undermining the Enclave. Killing the commander Camisse will wreck the border defenses, allowing Frost Clime’s invasion. Decimating the Enclave in its very heart will ensure victory for his mission. His spells hide the wyre pack from the wizards. Sanglier plots to insert a wyre in the ArchClans’ own house. He commands the wyre Arctos to turn
Faone. And he tricks Alstera into using blood spells as well as practicing the forbidden linkage.
Camisse learns that her scheming mother, in a political maneuver to become ArchClans, was the one who shackled her Fire powers. Angry at her family, she turns to Pearroc—but he is a protégé of her mother’s chief opponent. Can she trust him with her powers and her heart? And can she believe anything he says when she discovers he is a masked Fae?
Alstera’s friend Nevil, for dabbling in the taboo Nexus, is spell-shackled, reduced to less than a Naught. Devastated, he commits suicide. Alstera knows the sharing circle is a type of Nexus. Even though she risks the same punishment as Nevil, she refuses to stop her investigation. The opportunity to increase a wizard’s power is too close.
Then Sanglier sends the wyre pack to kill Camisse and Pearroc.
And Alstera practices the sharing linkage one time too many.
Will they survive the sharp blades on their chosen roads?
Dream a Deadly Dream, published November 2017
Assassination. A fugitive comtesse. A lethal sleep-spell. Wyre and wraiths. Wizardry against sorcery. And regicide.
In Dream a Deadly Dream, a sorcerous plot to kill the king weaves together past and present, dream and reality, to create a nightmare that can kill.
For three years Cherai, the comtesse Muirée, has hidden from the conspirators who assassinated her father. Now, in the weeping season, a sorcerer has woven a lethal sleep-snare to entrap her. Although she doesn’t know it, she holds the key to the conspirators’ chance to seize the throne of Vaermonde, a chance thwarted when they killed her father too quickly. The poisoned nightmares sent by the sorcerer will compel Cherai to turn herself over to her father’s murderers.
Only a chance-met wizard can free her from the sorcerous sleep-spell.
The exiled wizard Alstera wandered into Vaermonde, seeking an opportunity to rid herself of the bindings on her power. When she encounters Cherai, she realizes the nightmares are caused by a sorcerer. Breaking a simple sleep-spell without any expectation of extrinsic reward should remove one of the bindings. Selfishly, she attaches herself to Cherai.
Yet the sleep-spell is not a simple one: it is a powerful sleep-snare, designed to kill once the conspirators have the document that Cherai’s father hid. Alstera must use forbidden blood-magic—another crime against wizardry—to slip her powers through the binding sigils tattooed on her wrists.
After capture and escape from the king’s regiment and the betrayal by a friend who is spying secretly for an old enemy of Cherai’s father, the two women flee cross-country, heading for the Muirée estate. There they hope to find the reason for the assassination and the identity of the conspirators who plan to kill the king. Yet the poisoned nightmares intensify. The sorcerer sends a wraith and a wyre to capture Cherai. And betrayal closes the net.
Will the poisoned nightmares kill Cherai? Can Alstera free her from that sorcerous web before the conspirators kill the king? Threats come from both enemies and friends, from steely blades and magickal spells. Will Cherai be caught by the conspirators? With her powers bound, protected only by blood-magic, can Alstera defeat the sorcerer? Or will he kill Cherai with his sleep-snare?
Dream a Deadly Dream, a novel of 119,000 words, is the second book in the Enclave series. Enclave 1: Weave a Wizardry Web explores Alstera’s crimes, for which she was bound and banished. While Dream is a continuation of Alstera’s story in Web, both novels are complete and without cliff-hangers.
Sing a Graveyard Song ~ published Winter 2018
Icy mountains hold danger and death but not in the way that the wizard Alstera expects.
Suspicious villagers, a bitter woman wielding sorcery, and a wizard intent on returning her to face justice are nothing compared to a blood-drinking monster.
The exiled wizard Alstera, whose power was restrained for crimes against wizardry, finds herself in a snow-smothered village being attacked by Death Walking, a re-animated corpse that drinks blood to retain a semblance of life. To fight the death-walker, she must rely on primitive and forbidden blood-magic.
Will wielding blood-magic against a blood-spelled creature force Alstera across the tenuous barrier that separates wizardry from foul sorcery?
The World of Remi Black
Fantasy Set in an Alternate Renaissance world
Summer 2019 ~~ Dance to Bone-Edged Music
?2019? ~~ Kindle a Dragon’s Fire
“Wizard against sorcerer. Fae against dragon. Wyre against Rhoghieri.”
In the recently-revived war between wizards and sorcerers, the Enclave wizards enlist the aid of Rhoghieri, wielders of the four base elements who live in Havens. The sorcerers have enslaved wyre, animal shifters who became outcasts when the wizards declared them anathema.
The Faeron, who withdrew when the dragons were defeated and nearly extinguished from the world, have returned to an uneasy alliance with the wizards—for the dragons did not die out centuries ago. Those nearly-mythic creatures are searching for a way to return so they can wreck vengeance on the Faeron and the wizards who exiled them.
Calendar and Times
The months are 32 days, with each week having eight days.
- Deep Winter
- Winter’s End
- First Growth, with the Vernal Equinox on the 24th, which is Knight’s Night (day 88 of the year)
- Best Summer, with the Summer Solstice on the 16th, which is Lady’s Night (the so-called Lady’s Day) (day 176 of the year)
- High Summer
- Leaf-Turn, with the Brumal Equinox on the8th, which is Knave’s Night (day 264 of the year)
- Leaf Gone
- First Winter
8 Moon Phases through a Single Month
- On the 4th = Worm Moon
- On the 8th = Knave Moon (first quarter)
- On the 12th = Horn Moon
- On the 16th = Lady’s Moon. Lady’s Moon, sometimes called Lady’s Night, is the central night of the three for the full moon. The preceding night is Maiden’s Night. The following night is Crone’s Night.
- On the 20th = Womb Moon
- On the 24th = Knight’s Moon (last quarter)
- On the 28th = Saber Moon
- On the 32nd = Dragon Moon (new moon)
8 Days in a Week
- Sunnes (Sun)
- Sturmen (Storm)
- Boltka (Kobolt)
- Orthe (Earth)
- Luftein (Air)
- Vattein (Water)
- Brandt (Fire)
- Moones (Moon)
22 Hours in each Day
- Daggy (dawn) is the 5th Bell
- Sunring (sunrise) is the 6th Bell
- Middag (midday) is the 11th Bell
- Fyraften (sunset, end of day) is the 15th Bell
- Kvaeld is evening (16th Bell)
- Mulm is full dark (17th Bell)
- Tus-morke (after full dark, “lights out” for most) (18th Bell)
- Sidste is the last bell (22nd Bell), equivalent to midnight
- 1st Bell that coincides to 1 a.m. is Forst
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