Here it is: the squeezed-in blog on the Antagonist, from Aristotle’s Essential Characters (with funky names) to our modern take on those pesky evil-doers we love to hate.
Any antagonist—the primary conflict-creator—should seek a goal that is mirrored to the protagonist.
For writers, this is reflecting the protagonist’s goal.
The conflict between the protagonist and the antagonist may occur over the same treasure, the same career advancement, or the same approbation from the community. The antagonist may want the destruction of what the protagonist is trying to create. S/he will twist any concept that the protagonist developed to improve the world.
What do the items in this oddly-matched list have in common?
These stories all have origins with the ancient Greeks and Romans.
Sitting around fires after a day of hunting and gathering, the first writers developed techniques to influence their audiences.
Those techniques have thousands of years of use and still hold true for capturing audiences.
The ancient Greeks (and Romans) of classical antiquity viewed the stories and dramas that were enduring. And just like writers today, they searched and defined and classified the best techniques to create writings that pleased their audiences.
These old geeky Greeks laid the foundations. Many of their techniques are still in use. Ideas original to them are re-packaged as glittery infographics and Wham-Pow webinars and three-point seminars with exclusive insights to Buy Now!
Clear and Quick Information
Old Geeky Greeks: Write Stories with Ancient Techinques presents such ideas as the Blood Tragedy and dulce etutile in a clear, organized method for writers who want to write rather than invest hours getting three snippets of information.
Chapters in OGG cover understanding characters to the five stages that established the modern protagonist from the ancient hero. Aristotle’s requirements for plot precede a survey of the oldest plot formula, the Blood (or Revenge) Tragedy. Concepts such as in medias res and dulce et utile can help writers solve sticky problems and develop new ideas.
Old Geeky Greeks (and Romans) looked at successful plays and other story-telling methods to determine what influenced the audience.
Which characters were still talked about weeks and months after a performance?
Which play structures failed—and which were consistently winners?
And which ideas helped writers develop their celebrated writings?
Writers today are still searching for the answers to these questions.
The bright minds of Classical Antiquity first explored these questions. Their answers are applicable even in the age of the internet, open-source software, special effects, and infographics.
Aristotle, Seneca, Plato, Horace, and many other ancient geeks have their ideas matched to Harry Potter, Avatar, Last of the Mohicans, and Shakespeare.
Whether we’re writing novels or plays, blogs or non-fiction, poems and songs, Old Geeky Greeks (written by M.A. Lee and Emily R. Dunn) is a seminar in 28,000 words, just published on Amazon Kindle.