Assassination.  A fugitive comtesse.  A lethal sleep-spell. 
Wyre and wraiths.  Wizardry against sorcery.  And regicide.

In Dream a Deadly Dream, a sorcerer’s plot to kill the king weaves together past and present, dream and reality, to create a nightmare that can kill.

The Fugitive Comtesse

For three years Cherai, the comtesse Muirée, has hidden from the conspirators who assassinated her father.  Now, in the weeping season, a sorcerer has woven a lethal sleep-snare to entrap her.  Although she doesn’t know it, she holds the key to the conspirators’ chance to seize the throne of Vaermonde, a chance thwarted when they killed her father too quickly.  The poisoned nightmares sent by the sorcerer will compel Cherai to turn herself over to her father’s murderers.

Only a chance-met wizard can free her from the sorcerous sleep-spell.

The Exiled Wizard

Alstera wandered into Vaermonde, seeking an opportunity to rid herself of the bindings on her power.  When she encounters Cherai, she realizes the nightmares are caused by a sorcerer.  Breaking a simple sleep-spell without any expectation of extrinsic reward should remove one of the bindings.  Selfishly, she attaches herself to Cherai.

Yet the sleep-spell is not a simple one:  it is a powerful sleep-snare, designed to kill once the conspirators have the document that Cherai’s father hid.  Alstera must use forbidden blood-magic—another crime against wizardry—to slip her powers through the binding sigils tattooed on her wrists.

Will the poisoned nightmares kill Cherai?  Can Alstera free her from the sorcerer’s web before the conspirators kill the king?  Threats come from both enemies and friends, from steely blades and magickal spells.

Dream a Deadly Dream, a novel of 119,000 words, is the second book in the Enclave series.  Enclave 1: Weave a Wizardry Web explores Alstera’s crimes, for which she was bound and banished.  While Dream is a continuation of Alstera’s story in Web, both novels are complete and without cliff-hangers.  

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The Wednesday W.Ink offers a glimpse of Digging into Death, a post-WW I mystery set on the island of Crete.

Chapter 1 :: Saturday, October 4, 1919

If ever a maiden needed a hero, Isabella did.

Crete was the famed birthplace of Zeus, the god who granted supplicants’ prayers. Standing on the steps of the Heraklion Hotel, Isabella hoped her hero appeared before a blood sacrifice was necessary.

She plunked down her suitcase on the hotel steps and fanned her wide-brimmed straw hat.  In ancient Crete the rulers had offered shelter and protection to strangers.  Yet in the closed faces of the passers-by, intent on their errands, she did not see any hospitality offered to a foreign woman alone.  She needed a recognizable and friendly face.  She didn’t see one.

Men talking, engines sputtering, horns blaring, dogs barking, donkeys braying:  after the hotel’s quiet, the cacophony assaulted her ears.  Men poured past the steps with scarcely a glance at her.  Most wore the dark Cretan jacket and loose breeches, although a few suits testified to modern Europe’s inroads on island culture.  A few women in unrelieved black walked along the dusty road, but they ignored the lone foreigner on the hotel steps.

Isabella saw no one familiar and definitely no one who looked like the reincarnation of a protective god and certainly no one who could rescue a stranded governess.

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